#ifndef _TITLE_H
#define _TITLE_H

#include "Iw2D.h"
#include "s3eKeyboard.h"
#include "s3ePointer.h"
#include "game.h"

class Title
{
public:
    Title();
    ~Title();
	void SetupImages();
	void CleanupImages();
    void Render();
    void Update(int deltaTimeMs);
	void UpdateInput(int deltaTimeMs);

private:
	CIw2DImage* backgroundSprite;
};

#endif